From OpenHome
(→SeekSecondAbsolute) |
|||
(4 intermediate revisions not shown) | |||
Line 7: | Line 7: | ||
== Evented Properties == | == Evented Properties == | ||
=== Modes === | === Modes === | ||
- | + | List of available modes (JSON array of strings). | |
=== CanSkipNext === | === CanSkipNext === | ||
Line 112: | Line 112: | ||
Seek to an absolute position in the current stream. If <tt>TransportState</tt> is <tt>Stopped</tt> or <tt>Paused</tt>, try to start playing. | Seek to an absolute position in the current stream. If <tt>TransportState</tt> is <tt>Stopped</tt> or <tt>Paused</tt>, try to start playing. | ||
- | + | Returns a <tt>803</tt> fault code if the seek is not possible. | |
- | + | ||
=== SeekSecondRelative === | === SeekSecondRelative === | ||
Line 121: | Line 120: | ||
Seek to a position relative to what's currently playing in the current stream. If <tt>TransportState</tt> is <tt>Stopped</tt> or <tt>Paused</tt>, try to start playing. | Seek to a position relative to what's currently playing in the current stream. If <tt>TransportState</tt> is <tt>Stopped</tt> or <tt>Paused</tt>, try to start playing. | ||
- | + | Returns a <tt>803</tt> fault code if the seek is not possible. | |
- | + | ||
=== TransportState === | === TransportState === |
Latest revision as of 11:46, 10 January 2018
Contents |
Transport Service
Overview
The Transport service provides source-independent control of play, pause, stop, skip and seek.
If a device's Product service reports an attribute "Transport", then that device is guaranteed to bear the Transport service. If the Transport service is available, all its properties and actions must be fully implemented.
Evented Properties
Modes
List of available modes (JSON array of strings).
CanSkipNext
true if the SkipNext action is currently available; false otherwise.
Any mode that is sometimes capable of changing stream as a consequence of SkipNext will always report CanSkipNext as true.
CanSkipPrevious
true if the SkipPrevious action is currently available; false otherwise.
Any mode that is sometimes capable of changing stream as a consequence of SkipPrevious will always report CanSkipPrevious as true.
CanRepeat
true if the SetRepeat action is currently available; false otherwise.
CanShuffle
true if the SetShuffle action is currently available; false otherwise.
StreamId
Integer id, uniquely identifying the current stream.
CanSeek
true if the SeekSecondAbsolute and SeekSecondRelative actions are available for the current stream; false otherwise.
CanPause
true if the stream can be paused (so is not being played at a rate determined by a remote sender); false otherwise.
TransportState
One of
- Playing
- Paused
- Stopped
- Buffering
- Waiting
Repeat
true if repeat mode is currently enabled; false otherwise.
Shuffle
true if shuffle mode is currently enabled; false otherwise.
Actions
PlayAs
Arguments: (in string mode, in string command)
Start a new stream playing, specifying both a mode (source) to be used and a mode-specific command which describes the track to be played. Common options for modes and commands are documented separately.
Play
Arguments: None
Start a pending stream playing.
A stream must be ready to play. Possibly via calls to another network service.
Behaviour when a stream is already playing varies depending on the active modes (source).
Pause
Arguments: None
Pause the current stream.
Returns a 801 fault code if the current channel does not support being paused (is being played at a rate determined by a remote sender).
Stop
Arguments: None Stop the current stream.
Next
Arguments: None
Move to the next stream (i.e. skip forwards). Determination of what comes next may vary between sources/modes. If TransportState is Stopped or Paused, try to start playing.
Previous
Arguments: None
Move to the previous stream (i.e. skip backwards). If TransportState is Stopped or Paused, try to start playing.
Returns a 801 fault code if the current channel does not support skipping backwards.
SetRepeat
Arguments: (in uint repeat)
Sets the Repeat state of the device, affecting all sources that are capable of implementing a repeat feature.
SetShuffle
Arguments: (in uint shuffle)
Sets the Shuffle state of the device, affecting all sources that are capable of implementing a randomise feature.
SeekSecondAbsolute
Arguments: (in uint streamId, in uint secondsAbsolute)
Seek to an absolute position in the current stream. If TransportState is Stopped or Paused, try to start playing.
Returns a 803 fault code if the seek is not possible.
SeekSecondRelative
Arguments: (in uint streamId, in int secondsRelative)
Seek to a position relative to what's currently playing in the current stream. If TransportState is Stopped or Paused, try to start playing.
Returns a 803 fault code if the seek is not possible.
TransportState
Arguments: (out string state)
Read the current value of the TransportState property.
Modes
Arguments: (out string modes)
Return the value of the Modes property.
ModeInfo
Arguments: (out string mode, out bool canSkipNext, out bool canSkipPrevious, out bool canRepeat, out bool canShuffle)
Reports the values of the Mode, CanSkipNext, CanSkipPrev, CanRepeat and CanShuffle properties.
StreamInfo
Arguments:
(out uint streamId, out bool seekable, out bool pausable)
Reports current stream information:
- StreamId
- Seekable
- Pausable
StreamId
Arguments: (out uint streamId)
Read the current value of the StreamId property.
Repeat
Arguments: (out uint repeat)
Read the current value of the Repeat property.
Shuffle
Arguments: (out uint shuffle)
Read the current value of the Shuffle property.
UPnP Service Description
For devices supporting the UPnP protocol, the service description is
name: "Transport"
domain: "av.openhome.org"
version: "1"
<?xml version="1.0" encoding="utf-8"?> <scpd xmlns="urn:schemas-upnp-org:service-1-0"> <specVersion> <major>1</major> <minor>0</minor> </specVersion> <actionList> <action> <name>PlayAs</name> <argumentList> <argument> <name>Mode</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_string</relatedStateVariable> </argument> <argument> <name>Command</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_string</relatedStateVariable> </argument> </argumentList> </action> <action> <name>Play</name> </action> <action> <name>Pause</name> </action> <action> <name>Stop</name> </action> <action> <name>SkipNext</name> </action> <action> <name>SkipPrevious</name> </action> <action> <name>SetRepeat</name> <argumentList> <argument> <name>Repeat</name> <direction>in</direction> <relatedStateVariable>Repeat</relatedStateVariable> </argument> </argumentList> </action> <action> <name>SetShuffle</name> <argumentList> <argument> <name>Shuffle</name> <direction>in</direction> <relatedStateVariable>Shuffle</relatedStateVariable> </argument> </argumentList> </action> <action> <name>SeekSecondAbsolute</name> <argumentList> <argument> <name>StreamId</name> <direction>in</direction> <relatedStateVariable>StreamId</relatedStateVariable> </argument> <argument> <name>SecondAbsolute</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_uint</relatedStateVariable> </argument> </argumentList> </action> <action> <name>SeekSecondRelative</name> <argumentList> <argument> <name>StreamId</name> <direction>in</direction> <relatedStateVariable>StreamId</relatedStateVariable> </argument> <argument> <name>SecondRelative</name> <direction>in</direction> <relatedStateVariable>A_ARG_TYPE_int</relatedStateVariable> </argument> </argumentList> </action> <action> <name>TransportState</name> <argumentList> <argument> <name>State</name> <direction>out</direction> <relatedStateVariable>TransportState</relatedStateVariable> </argument> </argumentList> </action> <action> <name>Modes</name> <argumentList> <argument> <name>Modes</name> <direction>out</direction> <relatedStateVariable>Modes</relatedStateVariable> </argument> </argumentList> </action> <action> <name>ModeInfo</name> <argumentList> <argument> <name>CanSkipNext</name> <direction>out</direction> <relatedStateVariable>CanSkipNext</relatedStateVariable> </argument> <argument> <name>CanSkipPrevious</name> <direction>out</direction> <relatedStateVariable>CanSkipPrevious</relatedStateVariable> </argument> <argument> <name>CanRepeat</name> <direction>out</direction> <relatedStateVariable>CanRepeat</relatedStateVariable> </argument> <argument> <name>CanShuffle</name> <direction>out</direction> <relatedStateVariable>CanShuffle</relatedStateVariable> </argument> </argumentList> </action> <action> <name>StreamInfo</name> <argumentList> <argument> <name>StreamId</name> <direction>out</direction> <relatedStateVariable>StreamId</relatedStateVariable> </argument> <argument> <name>CanSeek</name> <direction>out</direction> <relatedStateVariable>CanSeek</relatedStateVariable> </argument> <argument> <name>CanPause</name> <direction>out</direction> <relatedStateVariable>CanPause</relatedStateVariable> </argument> </argumentList> </action> <action> <name>StreamId</name> <argumentList> <argument> <name>StreamId</name> <direction>out</direction> <relatedStateVariable>StreamId</relatedStateVariable> </argument> </argumentList> </action> <action> <name>Repeat</name> <argumentList> <argument> <name>Repeat</name> <direction>out</direction> <relatedStateVariable>Repeat</relatedStateVariable> </argument> </argumentList> </action> <action> <name>Shuffle</name> <argumentList> <argument> <name>Shuffle</name> <direction>out</direction> <relatedStateVariable>Shuffle</relatedStateVariable> </argument> </argumentList> </action> </actionList> <serviceStateTable> <stateVariable sendEvents="yes"> <name>Modes</name> <dataType>string</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanSkipNext</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanSkipPrevious</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanRepeat</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanShuffle</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>StreamId</name> <dataType>ui4</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanSeek</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>CanPause</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>TransportState</name> <dataType>string</dataType> <allowedValueList> <allowedValue>Playing</allowedValue> <allowedValue>Paused</allowedValue> <allowedValue>Stopped</allowedValue> <allowedValue>Buffering</allowedValue> <allowedValue>Waiting</allowedValue> </allowedValueList> </stateVariable> <stateVariable sendEvents="yes"> <name>Repeat</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="yes"> <name>Shuffle</name> <dataType>boolean</dataType> </stateVariable> <stateVariable sendEvents="no"> <name>A_ARG_TYPE_uint</name> <dataType>ui4</dataType> </stateVariable> <stateVariable sendEvents="no"> <name>A_ARG_TYPE_int</name> <dataType>i4</dataType> </stateVariable> <stateVariable sendEvents="no"> <name>A_ARG_TYPE_string</name> <dataType>string</dataType> </stateVariable> </serviceStateTable> </scpd>